By ΠΡΠ±ΠΊΠΎΠ² Π‘Π΅ΡΠ³Π΅ΠΉ ΠΠ»Π°Π΄ΠΈΠΌΠΈΡΠΎΠ²ΠΈΡ
ΠΡΠ±ΠΊΠΎΠ² Π‘Π΅ΡΠ³Π΅ΠΉ ΠΠ»Π°Π΄ΠΈΠΌΠΈΡΠΎΠ²ΠΈΡ, 2017, ΡΠ΅ΡΠΈΡ Β«ΠΠ»Ρ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΡΠΎΠ²Β»
Π ΠΊΠ½ΠΈΠ³Π΅ Π‘Π΅ΡΠ³Π΅Ρ ΠΡΠ±ΠΊΠΎΠ²Π° ΠΎΡΠ²Π΅ΡΠ΅Π½Ρ Π°ΡΠΏΠ΅ΠΊΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΡ Π½Π° Π°ΡΡΠ΅ΠΌΠ±Π»Π΅ΡΠ΅, Π²ΠΊΠ»ΡΡΠ°Ρ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌΠΈΡΠΎΠ²Π°Π½ΠΈΠ΅ Π΄Π»Ρ DOS, Windows ΠΈ UNIX, ΡΠ°Π±ΠΎΡΡ Ρ ΡΡΡΡΠΎΠΉΡΡΠ²Π°ΠΌΠΈ, Π²Π·Π°ΠΈΠΌΠΎΠ΄Π΅ΠΉΡΡΠ²ΠΈΠ΅ Ρ ΡΠ·ΡΠΊΠ°ΠΌΠΈ Π²ΡΡΠΎΠΊΠΎΠ³ΠΎ ΡΡΠΎΠ²Π½Ρ. Π Π°ΡΡΠΌΠΎΡΡΠ΅Π½Ρ Π½Π°Π±ΠΎΡΡ ΠΊΠΎΠΌΠ°Π½Π΄, ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ ΠΏΡΠΎΡΠ΅ΡΡΠΎΡΠΎΠ² Intel, Π°ΡΡ ΠΈΡΠ΅ΠΊΡΡΡΠ° ΠΊΠΎΠΌΠΏΡΡΡΠ΅ΡΠΎΠ² Π½Π° ΠΈΡ ΠΎΡΠ½ΠΎΠ²Π΅. ΠΠΏΠΈΡΠ°Π½Ρ Π°Π»Π³ΠΎΡΠΈΡΠΌΡ: Π³Π΅Π½Π΅ΡΠ°ΡΠΎΡΡ ΡΠ»ΡΡΠ°ΠΉΠ½ΡΡ ΡΠΈΡΠ΅Π», Π±ΡΡΡΡΡΠ΅ Π²ΡΡΠΈΡΠ»Π΅Π½ΠΈΡ Ρ ΡΠΈΠΊΡΠΈΡΠΎΠ²Π°Π½Π½ΠΎΠΉ Π·Π°ΠΏΡΡΠΎΠΉ, Π²ΡΠ²ΠΎΠ΄ Π³ΡΠ°ΡΠΈΠΊΠΈ Π² SVGA-ΡΠ΅ΠΆΠΈΠΌΠ°Ρ . ΠΡΠΈΠ²Π΅Π΄Π΅Π½Ρ ΡΠ°Π±ΠΎΡΠΈΠ΅ ΡΠ΅ΠΊΡΡΡ ΠΏΡΠΎΠ³ΡΠ°ΠΌΠΌ, ΠΊΠΎΡΠΎΡΡΠ΅ ΠΊΠΎΠΌΠΏΠΈΠ»ΠΈΡΡΡΡΡΡ ΡΡΠ΅Π΄ΡΡΠ²Π°ΠΌΠΈ Borland, Microsoft ΠΈΠ»ΠΈ Watcom. ΠΠ°Π·ΠΎΠ²ΡΠ΅ ΠΏΠΎΠ½ΡΡΠΈΡ Π²Π²ΠΎΠ΄ΡΡΡΡ Ρ Π½ΡΠ»Ρ.
Sergei Zubkov, 2017, Programmers Series
Sergei Zubkov's book covers aspects of assembly programming, including programming for DOS, Windows, and UNIX, working with devices, and interacting with high-level languages. It discusses instruction sets, features of Intel processors, and the architecture of computers based on them. It describes algorithms such as random number generators, fast fixed-point calculations, and graphics output in SVGA modes. Working program texts are provided that can be compiled using Borland, Microsoft, or Watcom tools. Basic concepts are introduced from scratch.